Jamoma API  0.6.0.a19
CAMutex.h
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41 #ifndef __CAMutex_h__
42 #define __CAMutex_h__
43 
44 //==================================================================================================
45 // Includes
46 //==================================================================================================
47 
48 // System Includes
49 #if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
50  #include <CoreAudio/CoreAudioTypes.h>
51 #else
52  #include <CoreAudioTypes.h>
53 #endif
54 
55 #if TARGET_OS_MAC
56  #include <pthread.h>
57 #elif TARGET_OS_WIN32
58  #include <windows.h>
59 #else
60  #error Unsupported operating system
61 #endif
62 
63 //==================================================================================================
64 // A recursive mutex.
65 //==================================================================================================
66 
67 class CAMutex
68 {
69 // Construction/Destruction
70 public:
71  CAMutex(const char* inName);
72  virtual ~CAMutex();
73 
74 // Actions
75 public:
76  virtual bool Lock();
77  virtual void Unlock();
78  virtual bool Try(bool& outWasLocked); // returns true if lock is free, false if not
79 
80  virtual bool IsFree() const;
81  virtual bool IsOwnedByCurrentThread() const;
82 
83 // Implementation
84 protected:
85  const char* mName;
86 #if TARGET_OS_MAC
87  pthread_t mOwner;
88  pthread_mutex_t mMutex;
89 #elif TARGET_OS_WIN32
90  UInt32 mOwner;
91  HANDLE mMutex;
92 #endif
93 
94 // Helper class to manage taking and releasing recursively
95 public:
96  class Locker
97  {
98 
99  // Construction/Destruction
100  public:
101  Locker(CAMutex& inMutex) : mMutex(inMutex), mNeedsRelease(false) { mNeedsRelease = mMutex.Lock(); }
102  ~Locker() { if(mNeedsRelease) { mMutex.Unlock(); } }
103 
104  private:
105  Locker(const Locker&);
106  Locker& operator=(const Locker&);
107 
108  // Implementation
109  private:
110  CAMutex& mMutex;
111  bool mNeedsRelease;
112 
113  };
114 
115  // you can use this with Try - if you take the lock in try, pass in the outWasLocked var
116  class Tryer {
117 
118  // Construction/Destruction
119  public:
120  Tryer (CAMutex &mutex) : mMutex(mutex), mNeedsRelease(false), mHasLock(false) { mHasLock = mMutex.Try (mNeedsRelease); }
121  ~Tryer () { if (mNeedsRelease) mMutex.Unlock(); }
122 
123  bool HasLock () const { return mHasLock; }
124 
125  private:
126  Tryer(const Tryer&);
127  Tryer& operator=(const Tryer&);
128 
129  // Implementation
130  private:
131  CAMutex & mMutex;
132  bool mNeedsRelease;
133  bool mHasLock;
134  };
135 };
136 
137 
138 #endif // __CAMutex_h__