Jamoma API  0.6.0.a19
AUOutputBL.cpp
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41 #include "AUOutputBL.h"
42 #if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
43  #include <AudioUnit/AUComponent.h>
44 #else
45  #include <AUComponent.h>
46 #endif
47 /*
48 struct AudioBufferList
49 {
50  UInt32 mNumberBuffers;
51  AudioBuffer mBuffers[1];
52 };
53 struct AudioBuffer
54 {
55  UInt32 mNumberChannels; // number of interleaved channels in the buffer
56  UInt32 mDataByteSize; // the size of the buffer pointed to by mData
57  void* mData; // the pointer to the buffer
58 };
59 */
60 
61 AUOutputBL::AUOutputBL (const CAStreamBasicDescription &inDesc, UInt32 inDefaultNumFrames)
62  : mFormat (inDesc),
63  mBufferMemory(NULL),
64  mBufferList (NULL),
65  mNumberBuffers (0), // keep this here, so can ensure integrity of ABL
66  mBufferSize (0),
67  mFrames(inDefaultNumFrames)
68 {
69  mNumberBuffers = mFormat.IsInterleaved() ? 1 : mFormat.NumberChannels();
70  mBufferList = reinterpret_cast<AudioBufferList*>(new Byte[offsetof(AudioBufferList, mBuffers) + (mNumberBuffers * sizeof(AudioBuffer))]);
71 }
72 
73 AUOutputBL::~AUOutputBL()
74 {
75  if (mBufferMemory)
76  delete[] mBufferMemory;
77 
78  if (mBufferList)
79  delete [] (Byte *)mBufferList;
80 }
81 
82 void AUOutputBL::Prepare (UInt32 inNumFrames, bool inWantNullBufferIfAllocated)
83 {
84  UInt32 channelsPerBuffer = mFormat.IsInterleaved() ? mFormat.NumberChannels() : 1;
85 
86  if (mBufferMemory == NULL || inWantNullBufferIfAllocated)
87  {
88  mBufferList->mNumberBuffers = mNumberBuffers;
89  AudioBuffer *buf = &mBufferList->mBuffers[0];
90  for (UInt32 i = 0; i < mNumberBuffers; ++i, ++buf) {
91  buf->mNumberChannels = channelsPerBuffer;
92  buf->mDataByteSize = mFormat.FramesToBytes (inNumFrames);
93  buf->mData = NULL;
94  }
95  }
96  else
97  {
98  UInt32 nBytes = mFormat.FramesToBytes (inNumFrames);
99  if ((nBytes * mNumberBuffers) > AllocatedBytes())
100  throw OSStatus(kAudioUnitErr_TooManyFramesToProcess);
101 
102  mBufferList->mNumberBuffers = mNumberBuffers;
103  AudioBuffer *buf = &mBufferList->mBuffers[0];
104  Byte* p = mBufferMemory;
105  for (UInt32 i = 0; i < mNumberBuffers; ++i, ++buf) {
106  buf->mNumberChannels = channelsPerBuffer;
107  buf->mDataByteSize = nBytes;
108  buf->mData = p;
109  p += mBufferSize;
110  }
111  }
112 }
113 
114 
115 void AUOutputBL::Allocate (UInt32 inNumFrames)
116 {
117  if (inNumFrames)
118  {
119  UInt32 nBytes = mFormat.FramesToBytes (inNumFrames);
120 
121  if (nBytes <= AllocatedBytes())
122  return;
123 
124  // align successive buffers for Altivec and to take alternating
125  // cache line hits by spacing them by odd multiples of 16
126  if (mNumberBuffers > 1)
127  nBytes = (nBytes + (0x10 - (nBytes & 0xF))) | 0x10;
128 
129  mBufferSize = nBytes;
130 
131  UInt32 memorySize = mBufferSize * mNumberBuffers;
132  Byte *newMemory = new Byte[memorySize];
133  memset(newMemory, 0, memorySize); // make buffer "hot"
134 
135  Byte *oldMemory = mBufferMemory;
136  mBufferMemory = newMemory;
137  delete[] oldMemory;
138 
139  mFrames = inNumFrames;
140  }
141  else
142  {
143  if (mBufferMemory) {
144  delete [] mBufferMemory;
145  mBufferMemory = NULL;
146  }
147  mBufferSize = 0;
148  mFrames = 0;
149  }
150 }
151 
152 #if DEBUG
153 void AUOutputBL::Print()
154 {
155  printf ("AUOutputBL::Print\n");
156  mFormat.Print();
157  printf ("Num Buffers:%d, mFrames:%d, allocatedMemory:%c\n", (int)mBufferList->mNumberBuffers, (int)mFrames, (mBufferMemory != NULL ? 'T' : 'F'));
158  AudioBuffer *buf = &mBufferList->mBuffers[0];
159  for (UInt32 i = 0; i < mBufferList->mNumberBuffers; ++i, ++buf)
160  printf ("\tBuffer:%d, Size:%d, Chans:%d, Buffer:%p\n", (int)i, (int)buf->mDataByteSize, (int)buf->mNumberChannels, buf->mData);
161 }
162 #endif
163