Jamoma API  0.6.0.a19
AUBuffer.cpp
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41 #include "AUBuffer.h"
42 #include <stdlib.h>
43 
44 AUBufferList::~AUBufferList()
45 {
46  Deallocate();
47  if (mPtrs)
48  free(mPtrs);
49 }
50 
51 void AUBufferList::Allocate(const CAStreamBasicDescription &format, UInt32 nFrames)
52 {
53  UInt32 nStreams;
54  UInt32 channelsPerStream;
55  if (format.IsInterleaved()) {
56  nStreams = 1;
57  channelsPerStream = format.mChannelsPerFrame;
58  } else {
59  nStreams = format.mChannelsPerFrame;
60  channelsPerStream = 1;
61  }
62 
63  // careful -- the I/O thread could be running!
64  if (nStreams > mAllocatedStreams) {
65  mPtrs = (AudioBufferList *)CA_realloc(mPtrs, offsetof(AudioBufferList, mBuffers) + nStreams * sizeof(AudioBuffer));
66  mAllocatedStreams = nStreams;
67  }
68  UInt32 bytesPerStream = (nFrames * format.mBytesPerFrame + 0xF) & ~0xF;
69  UInt32 nBytes = nStreams * bytesPerStream;
70  if (nBytes > mAllocatedBytes) {
71  if (mExternalMemory) {
72  mExternalMemory = false;
73  mMemory = NULL;
74  }
75  mMemory = (Byte *)CA_realloc(mMemory, nBytes);
76  mAllocatedBytes = nBytes;
77  }
78  mAllocatedFrames = nFrames;
79  mPtrState = kPtrsInvalid;
80 }
81 
82 void AUBufferList::Deallocate()
83 {
84  mAllocatedStreams = 0;
85  mAllocatedFrames = 0;
86  mAllocatedBytes = 0;
87 // this causes a world of hurt if someone upstream disconnects during I/O (SysSoundGraph)
88 /* if (mPtrs) {
89  printf("deallocating bufferlist %08X\n", int(mPtrs));
90  free(mPtrs);
91  mPtrs = NULL;
92  } */
93  if (mMemory) {
94  if (mExternalMemory)
95  mExternalMemory = false;
96  else
97  free(mMemory);
98  mMemory = NULL;
99  }
100  mPtrState = kPtrsInvalid;
101 }
102 
103 AudioBufferList & AUBufferList::PrepareBuffer(const CAStreamBasicDescription &format, UInt32 nFrames)
104 {
105  if (nFrames > mAllocatedFrames)
106  COMPONENT_THROW(kAudioUnitErr_TooManyFramesToProcess);
107 
108  UInt32 nStreams;
109  UInt32 channelsPerStream;
110  if (format.IsInterleaved()) {
111  nStreams = 1;
112  channelsPerStream = format.mChannelsPerFrame;
113  } else {
114  nStreams = format.mChannelsPerFrame;
115  channelsPerStream = 1;
116  if (nStreams > mAllocatedStreams)
117  COMPONENT_THROW(kAudioUnitErr_FormatNotSupported);
118  }
119 
120  AudioBufferList *abl = mPtrs;
121  abl->mNumberBuffers = nStreams;
122  AudioBuffer *buf = abl->mBuffers;
123  Byte *mem = mMemory;
124  UInt32 streamInterval = (mAllocatedFrames * format.mBytesPerFrame + 0xF) & ~0xF;
125  UInt32 bytesPerBuffer = nFrames * format.mBytesPerFrame;
126  for ( ; nStreams--; ++buf) {
127  buf->mNumberChannels = channelsPerStream;
128  buf->mData = mem;
129  buf->mDataByteSize = bytesPerBuffer;
130  mem += streamInterval;
131  }
132  if (UInt32(mem - mMemory) > mAllocatedBytes)
133  COMPONENT_THROW(kAudioUnitErr_TooManyFramesToProcess);
134  mPtrState = kPtrsToMyMemory;
135  return *mPtrs;
136 }
137 
138 AudioBufferList & AUBufferList::PrepareNullBuffer(const CAStreamBasicDescription &format, UInt32 nFrames)
139 {
140  UInt32 nStreams;
141  UInt32 channelsPerStream;
142  if (format.IsInterleaved()) {
143  nStreams = 1;
144  channelsPerStream = format.mChannelsPerFrame;
145  } else {
146  nStreams = format.mChannelsPerFrame;
147  channelsPerStream = 1;
148  if (nStreams > mAllocatedStreams)
149  COMPONENT_THROW(kAudioUnitErr_FormatNotSupported);
150  }
151  AudioBufferList *abl = mPtrs;
152  abl->mNumberBuffers = nStreams;
153  AudioBuffer *buf = abl->mBuffers;
154  UInt32 bytesPerBuffer = nFrames * format.mBytesPerFrame;
155  for ( ; nStreams--; ++buf) {
156  buf->mNumberChannels = channelsPerStream;
157  buf->mData = NULL;
158  buf->mDataByteSize = bytesPerBuffer;
159  }
160  mPtrState = kPtrsToExternalMemory;
161  return *mPtrs;
162 }
163 
164 // this should NOT be called while I/O is in process
165 void AUBufferList::UseExternalBuffer(const CAStreamBasicDescription &format, const AudioUnitExternalBuffer &buf)
166 {
167  UInt32 alignedSize = buf.size & ~0xF;
168  if (mMemory != NULL && alignedSize >= mAllocatedBytes) {
169  // don't accept the buffer if we already have one and it's big enough
170  // if we don't already have one, we don't need one
171  Byte *oldMemory = mMemory;
172  mMemory = buf.buffer;
173  mAllocatedBytes = alignedSize;
174  // from Allocate(): nBytes = nStreams * nFrames * format.mBytesPerFrame;
175  // thus: nFrames = nBytes / (nStreams * format.mBytesPerFrame)
176  mAllocatedFrames = mAllocatedBytes / (format.NumberChannelStreams() * format.mBytesPerFrame);
177  mExternalMemory = true;
178  free(oldMemory);
179  }
180 }
181 
182 #if DEBUG
183 void AUBufferList::PrintBuffer(const char *label, int subscript, const AudioBufferList &abl, UInt32 nFrames, bool asFloats)
184 {
185  printf(" %s [%d] 0x%08lX:\n", label, subscript, long(&abl));
186  const AudioBuffer *buf = abl.mBuffers;
187  for (UInt32 i = 0; i < abl.mNumberBuffers; ++buf, ++i) {
188  printf(" [%2d] %5dbytes %dch @ %p: ", (int)i, (int)buf->mDataByteSize, (int)buf->mNumberChannels, buf->mData);
189  if (buf->mData != NULL) {
190  UInt32 nSamples = nFrames * buf->mNumberChannels;
191  for (UInt32 j = 0; j < nSamples; ++j) {
192  if (nSamples > 16 && (j % 16) == 0)
193  printf("\n\t");
194  if (asFloats)
195  printf(" %6.3f", ((float *)buf->mData)[j]);
196  else
197  printf(" %08X", (unsigned)((UInt32 *)buf->mData)[j]);
198  }
199  }
200  printf("\n");
201  }
202 }
203 #endif